// 3D Environments

This series explores 3D environments in Blender. The goal of the project was to simulate a surreal ambience through generative node based workflows which simulate terrain and textures.

(Duration)

30 Days

(Year)

2025

(Type)

Personal Project

(Info)

Fully digitized environments made in Blender using generative methods, simulating realism and fantasy. Renders are then edited and retouched on After Effects / Photoshop.

(Services)

Concept Design
Environment Design
Compositing
Digital Lighting

(Stack)

Blender 3D
Adobe Photoshop
Adobe After Effects

(Info)

Fully digitized environments made in Blender using generative methods, simulating realism and fantasy. Renders are then edited and retouched on After Effects / Photoshop.

(Services)

Concept Design
Environment Design
Compositing
Digital Lighting

(Stack)

Blender 3D
Adobe Photoshop
Adobe After Effects

01 // Renders

(Simulation of a handheld camera in an Alpine Valley)

02 // Process

(Solid view)
(Blender render)
(Lighting, color correction and compositing on photoshop)

//

//

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